_equipment_stat_boosts
<[35]EquipmentStatBoosts>
- Path
- ['_equipment_stat_boosts']
- Type
- [35]EquipmentStatBoosts
- Address
- 0x12452
- Size
- 0xd2
- Pointer
- 74834
- Name
- [35]EquipmentStatBoosts
- Repr
- <class 'datamijn.dmtypes.[35]EquipmentStatBoosts'>
- Bases
- (<class 'datamijn.dmtypes.ListArray'>,)
repr:
[<EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>, <EquipmentStatBoosts>]
_pretty_repr:
[
EquipmentStatBoosts {
sp: 0
strength: 0
defense: 0
magic_str: 0
magic_def: 0
priority: 0
},
EquipmentStatBoosts {
sp: 0
strength: 2
defense: 0
magic_str: 1
magic_def: 0
priority: 2
},
EquipmentStatBoosts {
sp: 0
strength: 4
defense: 3
magic_str: 3
magic_def: 3
priority: 1
},
EquipmentStatBoosts {
sp: 0
strength: 4
defense: 3
magic_str: 8
magic_def: 5
priority: 0
},
EquipmentStatBoosts {
sp: 0
strength: 6
defense: 5
magic_str: 11
magic_def: 5
priority: 0
},
EquipmentStatBoosts {
sp: 2
strength: 9
defense: 7
magic_str: 13
magic_def: 6
priority: 0
},
EquipmentStatBoosts {
sp: 2
strength: 10
defense: 7
magic_str: 16
magic_def: 7
priority: 0
},
EquipmentStatBoosts {
sp: 0
strength: 0
defense: 0
magic_str: 0
magic_def: 0
priority: 0
},
EquipmentStatBoosts {
sp: 1
strength: 0
defense: 2
magic_str: 1
magic_def: 3
priority: 0
},
EquipmentStatBoosts {
sp: 5
strength: 0
defense: 6
magic_str: 3
magic_def: 3
priority: 0
},
EquipmentStatBoosts {
sp: 10
strength: 0
defense: 6
magic_str: 8
magic_def: 5
priority: 1
},
EquipmentStatBoosts {
sp: 15
strength: 0
defense: 10
magic_str: 11
magic_def: 5
priority: 0
},
EquipmentStatBoosts {
sp: 20
strength: 0
defense: 10
magic_str: 12
magic_def: 6
priority: -1
},
EquipmentStatBoosts {
sp: 22
strength: 0
defense: 12
magic_str: 16
magic_def: 7
priority: -2
},
EquipmentStatBoosts {
sp: 0
strength: 0
defense: 0
magic_str: 0
magic_def: 0
priority: 0
},
EquipmentStatBoosts {
sp: 0
strength: 0
defense: 1
magic_str: 1
magic_def: 1
priority: 4
},
EquipmentStatBoosts {
sp: 0
strength: 0
defense: 2
magic_str: 2
magic_def: 2
priority: 1
},
EquipmentStatBoosts {
sp: 0
strength: 0
defense: 10
magic_str: 4
magic_def: 8
priority: 1
},
EquipmentStatBoosts {
sp: 0
strength: 0
defense: 16
magic_str: 6
magic_def: 12
priority: 0
},
EquipmentStatBoosts {
sp: 5
strength: 0
defense: 27
magic_str: 6
magic_def: 15
priority: -1
},
EquipmentStatBoosts {
sp: 5
strength: 0
defense: 37
magic_str: 9
magic_def: 17
priority: -2
},
EquipmentStatBoosts {
sp: 0
strength: 0
defense: 0
magic_str: 0
magic_def: 0
priority: 0
},
EquipmentStatBoosts {
sp: 4
strength: 0
defense: 1
magic_str: 0
magic_def: 0
priority: 0
},
EquipmentStatBoosts {
sp: 7
strength: 1
defense: 2
magic_str: 0
magic_def: 1
priority: 0
},
EquipmentStatBoosts {
sp: 15
strength: 1
defense: 4
magic_str: 3
magic_def: 1
priority: 0
},
EquipmentStatBoosts {
sp: 22
strength: 2
defense: 6
magic_str: 5
magic_def: 2
priority: 0
},
EquipmentStatBoosts {
sp: 30
strength: 2
defense: 7
magic_str: 7
magic_def: 5
priority: 0
},
EquipmentStatBoosts {
sp: 35
strength: 3
defense: 7
magic_str: 7
magic_def: 5
priority: 0
},
EquipmentStatBoosts {
sp: 0
strength: 0
defense: 0
magic_str: 0
magic_def: 0
priority: 0
},
EquipmentStatBoosts {
sp: 2
strength: 2
defense: 1
magic_str: 0
magic_def: 0
priority: -2
},
EquipmentStatBoosts {
sp: 5
strength: 2
defense: 4
magic_str: 0
magic_def: 0
priority: -5
},
EquipmentStatBoosts {
sp: 7
strength: 5
defense: 4
magic_str: 0
magic_def: 0
priority: -5
},
EquipmentStatBoosts {
sp: 7
strength: 5
defense: 7
magic_str: 0
magic_def: 0
priority: -7
},
EquipmentStatBoosts {
sp: 10
strength: 7
defense: 7
magic_str: 0
magic_def: 0
priority: -10
},
EquipmentStatBoosts {
sp: 10
strength: 10
defense: 10
magic_str: 0
magic_def: 0
priority: -10
},
]