<Enemy>

Object information
Path
['enemies', 0]
Type
Enemy
Address
0xdc1f
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 1>
        

_pretty_repr:

Enemy {
  num: 1
  hp: 30
  mp: 0
  pri: 200
  unk1: 0
  str: 7
  unk2: 1
  flip: 10
  vermi: 2
  verdi: 2
  ince: 2
  psn1: 0
  psn2: 0
  exp: 4
  sickles: 3
  sickles_rnd: 1
  item_drop: -> items(47, ('items',))
}