#10
<Enemy>

Object information
Path
['enemies', 10]
Type
Enemy
Address
0xdcf1
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 11>
        

_pretty_repr:

Enemy {
  num: 11
  hp: 200
  mp: 0
  pri: 40
  unk1: 0
  str: 55
  unk2: 5
  flip: 15
  vermi: 60
  verdi: 30
  ince: 10
  psn1: 0
  psn2: 0
  exp: 100
  sickles: 90
  sickles_rnd: 200
  item_drop: -> items(3, ('items',))
}