#20
<Enemy>

Object information
Path
['enemies', 20]
Type
Enemy
Address
0xddc3
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 21>
        

_pretty_repr:

Enemy {
  num: 21
  hp: 15
  mp: 0
  pri: 20
  unk1: 0
  str: 13
  unk2: 1
  flip: 10
  vermi: 10
  verdi: 10
  ince: 10
  psn1: 0
  psn2: 0
  exp: 5
  sickles: 2
  sickles_rnd: 4
  item_drop: -> items(86, ('items',))
}