#29
<Enemy>

Object information
Path
['enemies', 29]
Type
Enemy
Address
0xde80
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 30>
        

_pretty_repr:

Enemy {
  num: 30
  hp: 150
  mp: 0
  pri: 60
  unk1: 0
  str: 35
  unk2: 1
  flip: 25
  vermi: 5
  verdi: 40
  ince: 220
  psn1: 0
  psn2: 0
  exp: 60
  sickles: 40
  sickles_rnd: 250
  item_drop: -> items(44, ('items',))
}