#30
<Enemy>

Object information
Path
['enemies', 30]
Type
Enemy
Address
0xde95
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 31>
        

_pretty_repr:

Enemy {
  num: 31
  hp: 60
  mp: 0
  pri: 60
  unk1: 0
  str: 10
  unk2: 1
  flip: 15
  vermi: 15
  verdi: 50
  ince: 60
  psn1: 25
  psn2: 25
  exp: 12
  sickles: 20
  sickles_rnd: 10
  item_drop: CardSet0
}