#31
<Enemy>

Object information
Path
['enemies', 31]
Type
Enemy
Address
0xdeaa
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 32>
        

_pretty_repr:

Enemy {
  num: 32
  hp: 80
  mp: 0
  pri: 40
  unk1: 0
  str: 25
  unk2: 1
  flip: 30
  vermi: 25
  verdi: 70
  ince: 120
  psn1: 25
  psn2: 33
  exp: 28
  sickles: 55
  sickles_rnd: 15
  item_drop: CardSet1
}