#32
<Enemy>

Object information
Path
['enemies', 32]
Type
Enemy
Address
0xdebf
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 33>
        

_pretty_repr:

Enemy {
  num: 33
  hp: 30
  mp: 0
  pri: 220
  unk1: 0
  str: 25
  unk2: 1
  flip: 15
  vermi: 25
  verdi: 25
  ince: 10
  psn1: 0
  psn2: 0
  exp: 15
  sickles: 5
  sickles_rnd: 2
  item_drop: -> items(47, ('items',))
}