#3
<Enemy>

Object information
Path
['enemies', 3]
Type
Enemy
Address
0xdc5e
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 4>
        

_pretty_repr:

Enemy {
  num: 4
  hp: 50
  mp: 0
  pri: 120
  unk1: 0
  str: 25
  unk2: 1
  flip: 15
  vermi: 20
  verdi: 100
  ince: 100
  psn1: 0
  psn2: 0
  exp: 15
  sickles: 150
  sickles_rnd: 60
  item_drop: CardSet0
}