#40
<Enemy>

Object information
Path
['enemies', 40]
Type
Enemy
Address
0xdf67
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 41>
        

_pretty_repr:

Enemy {
  num: 41
  hp: 150
  mp: 0
  pri: 120
  unk1: 0
  str: 20
  unk2: 40
  flip: 25
  vermi: 50
  verdi: 50
  ince: 255
  psn1: 0
  psn2: 0
  exp: 50
  sickles: 100
  sickles_rnd: 50
  item_drop: CardSet1
}