#45
<Enemy>

Object information
Path
['enemies', 45]
Type
Enemy
Address
0xdfd0
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 46>
        

_pretty_repr:

Enemy {
  num: 46
  hp: 200
  mp: 0
  pri: 50
  unk1: 0
  str: 70
  unk2: 1
  flip: 200
  vermi: 100
  verdi: 100
  ince: 100
  psn1: 0
  psn2: 0
  exp: 895
  sickles: 220
  sickles_rnd: 220
  item_drop: -> items(20, ('items',))
}