#50
<Enemy>

Object information
Path
['enemies', 50]
Type
Enemy
Address
0xe039
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 51>
        

_pretty_repr:

Enemy {
  num: 51
  hp: 80
  mp: 0
  pri: 180
  unk1: 0
  str: 45
  unk2: 1
  flip: 24
  vermi: 20
  verdi: 30
  ince: 60
  psn1: 0
  psn2: 0
  exp: 30
  sickles: 10
  sickles_rnd: 50
  item_drop: -> items(44, ('items',))
}