#9
<Enemy>

Object information
Path
['enemies', 9]
Type
Enemy
Address
0xdcdc
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 10>
        

_pretty_repr:

Enemy {
  num: 10
  hp: 60
  mp: 0
  pri: 80
  unk1: 0
  str: 35
  unk2: 5
  flip: 15
  vermi: 80
  verdi: 20
  ince: 95
  psn1: 0
  psn2: 0
  exp: 20
  sickles: 70
  sickles_rnd: 40
  item_drop: -> items(43, ('items',))
}