hp1
enemy_rosters
33
#32 <MapRosters>
#33 <MapRosters>
#34 <MapRosters>
#33 <MapRosters>
<MapRosters>
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i
33
map
Final Dungeon 4
rosters
<[3]@GBAddr() EnemyRoster>
0
EnemyRoster
1
EnemyRoster
2
EnemyRoster