hp1
enemy_rosters
50
#49 <MapRosters>
#50 <MapRosters>
#51 <MapRosters>
#50 <MapRosters>
<MapRosters>
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i
50
map
Floor 7 Hallway
rosters
<[3]@GBAddr() EnemyRoster>
0
EnemyRoster
1
EnemyRoster
2
EnemyRoster