Bat <Enemy>

Object information
Path
['enemies', 0]
Type
Enemy
Address
0xd784
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 7>
        

_pretty_repr:

Enemy {
  num: 7
  hp: 18
  mp: 0
  pri: 200
  unk1: 0
  str: 12
  unk2: 1
  flip: 3
  vermi: 30
  verdi: 20
  ince: 80
  psn1: 0
  psn2: 0
  exp: 5
  sickles: 6
  unk16: 1
  unk17: 145
}