#10 Armour <Enemy>

Object information
Path
['enemies', 10]
Type
Enemy
Address
0xd856
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 17>
        

_pretty_repr:

Enemy {
  num: 17
  hp: 80
  mp: 0
  pri: 170
  unk1: 0
  str: 30
  unk2: 1
  flip: 40
  vermi: 150
  verdi: 25
  ince: 40
  psn1: 0
  psn2: 0
  exp: 50
  sickles: 30
  unk16: 3
  unk17: 147
}