#11 Footman <Enemy>

Object information
Path
['enemies', 11]
Type
Enemy
Address
0xd86b
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 18>
        

_pretty_repr:

Enemy {
  num: 18
  hp: 100
  mp: 0
  pri: 100
  unk1: 0
  str: 40
  unk2: 1
  flip: 50
  vermi: 200
  verdi: 30
  ince: 100
  psn1: 43
  psn2: 25
  exp: 80
  sickles: 33
  unk16: 3
  unk17: 252
}