#18 Baby Mandrake <Enemy>

Object information
Path
['enemies', 18]
Type
Enemy
Address
0xd8fe
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 25>
        

_pretty_repr:

Enemy {
  num: 25
  hp: 80
  mp: 0
  pri: 220
  unk1: 0
  str: 22
  unk2: 1
  flip: 100
  vermi: 5
  verdi: 120
  ince: 10
  psn1: 28
  psn2: 100
  exp: 32
  sickles: 35
  unk16: 3
  unk17: 143
}