#1 Fruit Bat <Enemy>

Object information
Path
['enemies', 1]
Type
Enemy
Address
0xd799
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 8>
        

_pretty_repr:

Enemy {
  num: 8
  hp: 35
  mp: 0
  pri: 180
  unk1: 0
  str: 18
  unk2: 1
  flip: 5
  vermi: 5
  verdi: 60
  ince: 60
  psn1: 0
  psn2: 0
  exp: 9
  sickles: 3
  unk16: 3
  unk17: 142
}