#20 Loose Hand <Enemy>

Object information
Path
['enemies', 20]
Type
Enemy
Address
0xd928
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 27>
        

_pretty_repr:

Enemy {
  num: 27
  hp: 50
  mp: 0
  pri: 220
  unk1: 0
  str: 35
  unk2: 1
  flip: 20
  vermi: 40
  verdi: 30
  ince: 15
  psn1: 0
  psn2: 0
  exp: 30
  sickles: 25
  unk16: 3
  unk17: 145
}