#2 Mortis Bat <Enemy>

Object information
Path
['enemies', 2]
Type
Enemy
Address
0xd7ae
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 9>
        

_pretty_repr:

Enemy {
  num: 9
  hp: 40
  mp: 0
  pri: 180
  unk1: 0
  str: 27
  unk2: 1
  flip: 7
  vermi: 15
  verdi: 15
  ince: 40
  psn1: 56
  psn2: 50
  exp: 15
  sickles: 8
  unk16: 3
  unk17: 144
}