#6 Splashmaster 2000 <Enemy>

Object information
Path
['enemies', 6]
Type
Enemy
Address
0xd802
Size
0x15
Pointer
-
Type information
Name
Enemy
Repr
<class 'datamijn.dmtypes.Struct'>
Bases
(<class 'datamijn.dmtypes.Struct'>,)

repr:

<Enemy num 13>
        

_pretty_repr:

Enemy {
  num: 13
  hp: 18
  mp: 0
  pri: 180
  unk1: 0
  str: 7
  unk2: 1
  flip: 15
  vermi: 13
  verdi: 8
  ince: 100
  psn1: 25
  psn2: 100
  exp: 4
  sickles: 2
  unk16: 3
  unk17: 149
}