hp2
text
3351
#3350 To throw, release the Control Pad.
#3351 Quidditch
#3352 Fly your broom around the playfield (the "Pitch") and try to catch the flying yellow ball (the "Golden Snitch"). If you catch the Snitch before the Seeker from the other team, you win! But it won't be easy...there are magical balls (called "Bludgers") and other players (called "Beaters") who will try to knock you off your broom.
#3351 3351
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Object information
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Type
HPString
Address
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Pointer
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Type information
Name
HPString
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Bases
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repr:
['Quidditch']
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"Quidditch"