types <[NUM_TYPES]Type>

Object information
Path
['types']
Type
[NUM_TYPES]Type
Address
0x0
Size
0x0
Pointer
-
Type information
Name
[NUM_TYPES]Type
Repr
<class 'datamijn.dmtypes.[NUM_TYPES]Type'>
Bases
(<class 'datamijn.dmtypes.ListArray'>,)

repr:

[<Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>, <Type>]
        

_pretty_repr:

[
  Type {
    name: "NORMAL"
  },
  Type {
    name: "FIGHTING"
  },
  Type {
    name: "FLYING"
  },
  Type {
    name: "POISON"
  },
  Type {
    name: "GROUND"
  },
  Type {
    name: "ROCK"
  },
  Type {
    name: "BIRD"
  },
  Type {
    name: "BUG"
  },
  Type {
    name: "GHOST"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "NORMAL"
  },
  Type {
    name: "FIRE"
  },
  Type {
    name: "WATER"
  },
  Type {
    name: "GRASS"
  },
  Type {
    name: "ELECTRIC"
  },
  Type {
    name: "PSYCHIC"
  },
  Type {
    name: "ICE"
  },
  Type {
    name: "DRAGON"
  },
]